bond@2x

Design system

 

UI for
James Bond 007: World of espionage

 

Glu mobile, 2015

Design system

 

UI for James Bond 007:
World of espionage

 

Glu mobile, 2015

Design system

 

UI for James Bond 007: World of espionage

 

Glu mobile, 2016

PROJECT OVERVIEW

James Bond 007: World of espionage was the official mobile game for the spy franchise and it was created at Glu Mobile. It was released in 2015 prior to the release of the James Bond film, Spectre. This was the UI art style I designed for the game. I aimed to replicate the futuristic sci-fi interfaces you found in the current generation of James Bond films. It incorporates glowing lines, information graphics, grids, dials, and intricate animations.

PROJECT OVERVIEW

James Bond 007: World of espionage was the official mobile game for the spy franchise and it was created at Glu Mobile. It was released in 2015 prior to the release of the James Bond film, Spectre. This was the UI art style I designed for the game. I aimed to replicate the futuristic sci-fi interfaces you found in the current generation of James Bond films. It incorporates glowing lines, information graphics, grids, dials, and intricate animations.

UI mock-ups

A collection of a design sytem and art direction I created for the user-interface of the game, consisting of a few key screens and a sample UI animation.

globe@2x
map
base
training-center
dossier

RUPERTO FABITO, JR, © 2019

R FABITO, JR., 2019

R FABITO, JR., 2019

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